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Camera

Start following player

WA.camera.followPlayer(smooth: boolean): void

Set camera to follow the player. Set smooth to true for smooth transition.

Set spot for camera to look at

WA.camera.set(
x: number,
y: number,
width?: number,
height?: number,
lock: boolean = false,
smooth: boolean = false,
duration?: number,
): void

Set camera to look at given spot. Setting width and height will adjust zoom. Set lock to true to lock camera in this position. Set smooth to true for smooth transition. Set duration to number in millisecond for smooth transition.

Listen to camera updates

WA.camera.onCameraUpdate(): Subscription

Listens to updates of the camera viewport. It will trigger for every update of the camera's properties (position or scale for instance). An event will be sent.

The event has the following attributes :

  • x (number): coordinate X of the camera's world view (the area looked at by the camera).
  • y (number): coordinate Y of the camera's world view.
  • width (number): the width of the camera's world view.
  • height (number): the height of the camera's world view.

callback: the function that will be called when the camera is updated.

Example :

const subscription = WA.camera.onCameraUpdate().subscribe((worldView) => console.log(worldView));
//later...
subscription.unsubscribe();