Camera
Start following player
WA.camera.followPlayer(smooth: boolean): void
Set camera to follow the player. Set smooth
to true for smooth transition.
Set spot for camera to look at
WA.camera.set(
x: number,
y: number,
width?: number,
height?: number,
lock: boolean = false,
smooth: boolean = false,
duration?: number,
): void
Set camera to look at given spot.
Setting width
and height
will adjust zoom.
Set lock
to true to lock camera in this position.
Set smooth
to true for smooth transition.
Set duration
to number in millisecond for smooth transition.
Listen to camera updates
WA.camera.onCameraUpdate(): Subscription
Listens to updates of the camera viewport. It will trigger for every update of the camera's properties (position or scale for instance). An event will be sent.
The event has the following attributes :
- x (number): coordinate X of the camera's world view (the area looked at by the camera).
- y (number): coordinate Y of the camera's world view.
- width (number): the width of the camera's world view.
- height (number): the height of the camera's world view.
callback: the function that will be called when the camera is updated.
Example :
const subscription = WA.camera.onCameraUpdate().subscribe((worldView) => console.log(worldView));
//later...
subscription.unsubscribe();